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Records of complex financial systems in pre-colonial Nigeria – banks and mutual societies, effectively – suggest that dealing with complicated accounts, loans, credits and debits was just part of everyday life. It might sound cumbersome, but it is a sign of a people comfortable with subtraction and multiplication. The phrase for “forty-five” translates as “take five and 10 from three twenties”. That shouldn’t surprise us when we look at the number system used in the Yoruba language spoken in what is now Nigeria.
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He reduces them immediately by the head into bars, coppers, ounces, according to the medium of exchange that prevails in the part of the country in which he resides, and immediately strikes the balance”. According to one account, a broker might have 10 slaves to sell, “and for each of these he demands 10 different articles. Sailors who made bargains with African slave dealers described them as “sharp arithmeticians” who could skillfully convert currencies and exchange rates in their heads. European captains of slave-trading ships, for instance, marvelled at the mathematical abilities of the African traders they encountered. Some of the evidence comes from those who were in contact with slaves and slavers. But the records we do have, some written, and some bound up in historical artefacts that give a glimpse of daily life, tell us that complex mathematics was always central to the activities of African civilisations, just as it always has been to civilisations in other regions of the world. It also suited Europeans to spread the idea that the peoples that they had captured and enslaved were not intelligent in any meaningful way. Sub-Saharan Africa has largely been written out of the history of mathematics because many of its traditions were passed down by word of mouth and then lost because of disruptive events such as the slave trade. But sub-Saharan Africa has a rich mathematical history too – and it is possible that the world’s museums hold the key to bringing it back to life. If we learn anything about African mathematics, it’s almost entirely about Egypt. When we learn the history of mathematics, we tend to learn about the achievements of Greek, Indian, Chinese and Arabic civilisations. Whatever you call it, this system of large-scale money-pooling for mutual benefit shows that Africa has never had a problem with mathematics. In Nigeria, where it began in the 1700s, it’s esusu. In Trinidad and Ghana, it’s known as susu. Mali was home to many prolific mathematicians. The next major release will considerably alter the way sex acts are described.Ancient manuscripts on display at the library in Timbuktu. And introduce mapping and more variables.
#Slave maker 3 shampoo how to
It does not instruct you on how to program Flash, please use the online help and the web for help.Īlso note as I develop the game the SDK will become wrong and I will update, but any new release of the game you should re-test any girl you are developing.įor instance the next release with Rei will totally change the way background images are shown and vastly increase the number available. It does not cover combat yet and it needs a lot more examples and a lot more detail. The documents are very incomplete and I will release updates later. A basic girl with no story needs little programming, a girl with a complex story like Riesz needs a lot more. Please note you need Adobe Flash CS3 or later to use this and you need to know how to program flash to varying degrees.
#Slave maker 3 shampoo series
This includesĢ) a series of rtf documents describing the interfaces and general development, start with !Start Here.rtf
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This is an early draft of a development kit to allow you to develop your own Slave Girl for this game. It can be a little troublesome to register. Look for the Slavemaker Revised section if you can get access. Slave Development Kit v4.1 (still very limited):
#Slave maker 3 shampoo code
Also note for this game they are all 18 or older (despite the occiasonal school uniform you may see).ĭeveloper: cmacleod42, based on original code by Pooolka. The girls are various characters from anime and games, their personalities will be similar but not identical to their source. Part of the interest in the game can be learning what these things do and where they can be found.
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There are dresses and other items that help this, and also potions of various effects. Each girl has a training time before she is turned over to her owner and in that time you need to try have maximise her abilities. She will be trained in many fields but sex is a significant part of the training. You are contracted to train a girl to become the ideal slave. You are a slave trainer in the kingdom of Moiya. This is a fan hentai parody of the game 'Princess Maker'. Scythe's notes: Adult management game, where you train female animé/game characters in erotica.